Probably the retailer will throw a fit about taking back an opened box, although, hey, isn't Safedisc supposed to prevent people copying the discs and returning the game, and since the company admits that their game won't run, there would be no point to keeping a copy of the game anyway. Ubisoft has been stringing customers along about a promised patch for the video problem (no patch is planned for the fact that many of their customers can't use the game due to Safedisc - that's a "feature") - the expected date for the M3 patch (named due to the error message) has slipped four times now, the latest being another week into the future. On a huge number of machines, perhaps a third of all desktops and an even larger percentage of notebooks, all of which nominally support the requirements listed on the box, Myst III simply won't run. Most crippling of all, if you have an Intel, S3 or SiS video card or video chipset, your game won't run at all (similar problems have also been reported with several other video chipsets, such as ATI Rage cards). Many people have also reported problems with choppy/broken video - this problem occurs on numerous different setups and even very fast machines. Nor could you play the game if your CD-ROM was lettered higher than H: - after all, no one has a drive higher than H:, right? (Ubisoft has released a patch for this problem.) Nor could you play the game in hardware mode if your card doesn't support 32-bit color, even though the game box prominently proclaims support for 16-bit. ![]() The Safedisc copy protection caused problems with dozens of models of CD-ROM drives - players' CD-ROMs weren't compatible with the purposeful errors caused by SafeDisc, and so they weren't able to play the game at all. To be more specific, Ubisoft shipped a game with a massive number of crippling bugs. The reason for the above ratings is that as far as I can tell, they shipped a set of drink coasters rather than a set of CDs with an actual game on them. So here's my evaluation of the game itself: No instruction manual, no installation guide, nothing to get you into the spirit of Myst, no handy journal to write down your thoughts, just a CD case rattling around inside a box that is about 10 times larger, by volume, than necessary to hold the case. Here's what you get when you order Myst III: I've now had the game for two weeks, and my review is below. Talk to him, leave, repeat (do not do anything other than that).I've been a fan of the Myst series since its inception, so we pre-ordered Myst III shortly before its release a few weeks ago. Turn off the power, then turn it back on. Myst quizĪnswering the following 29 questions correctly will unlock the six drawings of Myst:ġ. ![]() Then, click the bolts on the door in the correct order. You must make the light follow those posts through the receptor to a door. The sequence is yellow, blue, green, red, yellow, fuschia, and red. ![]() ![]() Then, make the light follow a certain sequence of the posts to reach a receptor. Also, you have to turn the light on that is beside the yellow post. Record the order of the colors of the posts that the light travels to in order to reach the receptor, this order is the key to open the door. The light posts can be manipulated by selecting the ring under the lens. From there, point the light from post to post and ultimately to the receptor next to one of the three tusks. You must find the source of light (near the yellow post) and turn the cover until the light is directed to the yellow post. On the J'nanin Age, there are a variety of posts, each with a sort of lens. Corey Feldman Interview Lens posts in J'nanin Age
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |